Apple's iOS trounced Google's Android platform in rendering HTML5 objects, according to social game purveyor Spaceport.io.
If HTML5 is the hot, fresh technology
grab bag for Web applications, it pays for operating system makers to optimize
their platforms to not only run HTML5-based apps, but run them with speed and
Apple's (NASDAQ:AAPL) iOS has grabbed
that crown from Google's (NASDAQ:GOOG) Android platform, performing three times
faster than Android devices in various speed and image movement tests. That's
the key finding from Spaceport.io, a social games technology concern incubated
The iPad 2, soon to be replaced by the
iPad 3, bested all devices in the testing, followed by the newest iPhone 4S.
HTML5, an amalgamation of CSS,
developers who like HTML5's ability to let them write an app once and run it on
Google has long touted HTLM5 as the
next big programming language. The company shelved its Gears offline enabling
technology in favor of an HTML5-based approach.
The late Apple CEO Steve Jobs famously
eschewed Flash in favor of open standards such as HTML5 to "win" on
the Web. Facebook, carriers and handset manufacturers are also supporting
HTML5 for the mobile Web.
To that end, Spaceport.io tested a
device's ability to support HTML5 games by assessing the capability to animate
image movement, which is a key metric for judging game performance.
Apple's iPhone and iPad, working in
conjunction with Apple's Safari browser, "perform far better than Android
devices at registering image movement on-screen," said Spaceport.io after
conducting repeated tests, using several animation techniques on different
games and apps.
The iPad 2 processed some 326 moving
objects, compared with 250 objects for the iPhone 4S. Only the Samsung Galaxy
Nexus, which runs the latest Android 4.0 Ice Cream Sandwich build, was able to
maintain more than one moving object on the screen, scoring a mark of 147.
In fact, only that ICS-based device
performed well for Android. Motorola Mobility's Droid 2, for example, could
barely handle a single image at 30 frames per second (FPS), while even the now
ancient-seeming iPhones 3GS handled 53 moving objects at 30 FPS.
As for Android tablets, they couldn't
compete with the iPad 2, with all older Android 3.0 Honeycomb devices unable to
perform adequately under these tests.
For example, Spaceport.io said
Samsung's Galaxy Tab 10.1 (score of 65) and Asus Eee Pad Transformer (score of
48) tablets performed only "moderately well" with certain specific
Amazon's Kindle Fire rated a 25 score.
Research In Motion's BlackBerry Playbook actually pulled a score of 85, besting
all Android slates.
As good as iOS performed relative to
its top rival, Spaceport.io said both iOS and Android have a long way to go
toward facilitating HTML5 for Web apps in the future. As consumer demand rises
to new levels, developers will want to build more powerful apps to accommodate
their customers and users.
The onus is on the platform purveyors
to rise to the occasion.