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2They Call It Yosemite
3Share and Share Alike
Apple made a point of telling developers that it’s bringing together the development of all its software and devices into a central place, so that more and more attributes—thus, code—can be shared among products. This, however, won’t happen overnight. It makes sense, although the development procedures and best practices for each device still have very different requirements.
4Apps Work Seamlessly Across Devices
Apple has created an always-on, movable client. It can be found in a new lock-screen icon on the lower left of each screen. Let’s say the user is on his iPhone; when he swipes up on it, it allows him to continue with his work on an iPad. But he also can swipe his work from one device to another to pick up activity in real time, no matter whether he’s working on an iPhone, iPad or Mac laptop. This is what developing for all Apple devices is all about.
5New Safari Tabs Layout
6New Launcher
7New Look for the Calendar
8Using Google Search in Safari
9New Development Language
Swift, introduced June 2, is Apple’s new upgrade to its own Objective C and the standard C languages in which all OS X apps are developed. Some of the key characteristics are in evidence on this slide, but a key one is that Swift—called this because it is apparently very fast—works “seamlessly” with Objective C and C in the same app, conference attendees were told.
10Mac as Speakerphone
11User Adoption Numbers
Apple was proud to point out that despite the fact that Microsoft’s Windows 8 was launched a year earlier than OS X 7 Mavericks, user adoption of the latest operating system is far ahead of the competitor. As of December 2013, Mavericks is resident in 51 percent of Macs, while only 14 percent of Windows machines have adopted Windows 8. Of course, we should remind you that there are many more Windows machines out there, and many of those are not able to use touch IT—the biggest attribute of Windows 8.