Much Ado About Gaming for the Tablet
On the software side, there is budding evidence that the tablet may run an
expanded version of the iPhone OS 4. Indeed, Flurry found approximately 50 devices that match the characteristics
of Apple's rumored tablet device on Apple's Cupertino,
Calif., campus.
Moreover, Flurry uncovered evidence of an as-yet-unidentified OS running on
those machines. What did people run on those devices?
Flurry Vice President of Marketing Peter Farago said, "Across all applications detected, there was a strong theme of sharing and/or social interaction including social games, social networking, photo sharing and utilities like file transfer applications."
Meanwhile, Scott said he expects no joysticks or control pads on the device.
Instead, multitouch control will rule the machine, which has an advantage in
ease of playing but the disadvantage that people obscure the screens with their
fingers and hands when they swipe.
Meanwhile, the Apple tablet is also spawning actual games, not just stories
about games. The New York Times has crafted this Apple tablet game, which those attending the anticipated tablet
launch can complete as each detail is revealed.
Once they download and print the PDF game sheet, players are invited to
place an X on the square that aligns with the details Apple reveals Jan. 27.
The player with the highest number of X's after the event concludes wins.
Details in the squares range from price-$699,
$999 or even "$99 subsidized with a lifetime contract"-to whether the device will include a stylus
and a QWERTY keypad.
This is a nice reprieve from all of the serious talk about what the device
will and won't feature.
Finally, some more bullish news for Apple investors and fans. According to Apple
Insider, RBC Capital Markets analyst Mike
Abramsky has projected a $600 average selling price for an Apple tablet.
At minimum, selling 5 million Apple tablets in the first year would earn the
company $2.8 billion in additional revenue. That's the kind of cash Apple is
known for generating from its consumer electronics devices.
Flurry Vice President of Marketing Peter Farago said, "Across all applications detected, there was a strong theme of sharing and/or social interaction including social games, social networking, photo sharing and utilities like file transfer applications."









