At the Adobe MAX 2009 developer conference, Adobe announced that Adobe Flash Professional CS5 will enable developers to create rich, interactive applications for the iPhone and iPod Touch. The move makes Adobe Flash applications available on the iPhone, but not Flash-enabled Web content.At the Adobe MAX 2009 developer conference,
Adobe announced that Adobe Flash Professional CS5 will enable
developers to create rich, interactive applications for the iPhone and
iPod Touch.
Indeed, with this move, Adobe is enabling Flash to be compiled to run natively as applications on the iPhone. However, this move is not the same as the announcement Adobe made earlier on October 5 at its MAX conference, where Adobe announced plans to provide full Flash Player support on Windows Mobile, Android, BlackBerry, Palm webOS, and Symbian OS powered devices via Flash Player 10.1
During the Adobe MAX keynote address, John Loiacono, senior vice
president of Adobes Creative Solutions Business, gave a sneak peek of
Adobe Flash Professional CS5 and demonstrated how Flash developers will
be able to use it to create rich, interactive applications for the
iPhone. A public beta of Flash Professional CS5 is expected to be
available later this year.
In his sneak peek, Loiacono demonstrated how developers can utilize
Flash Professional CS5 to export applications for the iPhone,
leveraging the same source code used to deliver applications across
desktops and devices for Flash Platform runtimes Adobe AIR and Flash
Player 10. The new functionality opens iPhone development to millions
of designers and developers who currently use Adobes popular Flash
authoring tools.
Adobe Creative Suite is essential for designers and developers
worldwide, and touches virtually all the content and applications that
enable products, brands and ideas to stand out above the clutter,"
Loiacono said. "This is a breakthrough for Flash customers who can now
leverage their existing content and expertise to target the iPhone,
along with other Flash-supported devices.
Stefan Weasels, co-founder of Breakdesign, said, Porting our
existing Flash Lite games and creating new casual games for iPhone with
Flash technology is a great advantage for us! For the first time, a
small team can do mobile games for multiple platforms without re-coding
from scratch.
With the ability to create applications for iPhone in the Flash
Professional CS5 beta, I dont need to learn a new programming language
or the plethora of development tools that inevitably come with it,"
said Josh Tynjala, founder of Bowler Hat Games. Instead, Im
able to spend more time exploring ways to make my games like Chroma
Circuit more fun on mobile devices like the iPhone and increase my
business revenue.
At MAX, Adobe also showcased a series of new iPhone applications
built using a beta version of Flash Professional CS5. Developers that
created iPhone applications with the beta include BlueSkyNorth, Bowler
Hat Games, Breakdesign, FlashGameLicense, Muchosmedia, PushButton Labs,
South Park Digital Studios and others.
Adobe also announced that a number of additional applications are
being submitted to the App Store including an iPhone application for
Adobes Web conferencing solution, Adobe Acrobat Connect Pro. Several
of these new applications are currently available for iPhone users to
download within the Apple App Store. For more information, visit
http://www.adobe.com/go/iphone.
Meanwhile, Kevin Lynch, chief technology officer at Adobe, added,
The engineering teams at Adobe have succeeded in bringing the latest
Flash technology to the iPhone, opening the way for the Flash community
to deploy to the App Store. When Apple is ready to bring the full Web
browsing experience to iPhone users, we'll be ready to bring Flash
Player to Safari.