Microsoft Pledges $1.5M for Games Research - The G4LI's 3-Phase Approach to Educational Games (
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John Nordlinger, senior research manager for Microsoft Research's gaming
efforts, said Microsoft started off a few years ago "with the intention to
improve computer science education because we had seen a drop in interest"
from students.
"We weren't getting enough kids, especially females and
minorities. So we decided we needed to do something, but we didn't have any
expertise working with high schools or middle schools," Nordlinger said.
The G4LI project is taking a three-year, three-phase approach, Nordlinger
said. The first phase will be to look at all the existing games for learning
and assess what works and publish the results of that study. The second phase
will involve prototyping the results of the study. The third phase will use the
results and design factors available to game makers.
Microsoft will not be building the games, but will be working with them,
Nordlinger said. The Microsoft usability group that does testing for games like
"Halo" and others "will be working with these guys to make sure
the games are compelling," he said.
Nordlinger said he thinks incorporating math education into games will be
easiest, "but we also see the games being applied to science, and
languages and helping with literacy overall."
To target female students, Nordlinger said the games aimed at girls will not
feature "first-person shooters. These games do not apply well to females.
They tend to prefer puzzle games and multiplayer role playing games."
Also according to the Microsoft release:
Jan Plass, associate professor of
educational communication and technology at NYU's Steinhardt School of Culture,
Education and Human Development, will co-direct the G4LI with Perlin. While NYU
will serve as the hub of the G4LI in its Computer Science Media Research
Laboratory at the Courant Institute of Mathematical Sciences, the
multi-institutional institute will have a myriad of partner spokes.
The G4LI also will evaluate game
prototypes and introduce them, along with accompanying curricula, to an
existing network of 19 New York City area schools; results in the classroom will be tracked. Based on the
findings, the institute's goal would be to expand its research and game development
to all K–12 grades. Resulting scientific evidence will be shared broadly with
researchers, game developers and educators.
"There has been a growing interest in games, but what had been lacking
is a scientific study about how to transfer knowledge from games," Plass
said. He said part of what he is bringing to the project is "an
understanding of how we learn, how learning is a social process and a lot of
research expertise."
Perlin said the G4LI alliance's job is "not to make the game, but to do
the underlying science to understand what makes existing games work and to
analyze the 'funology' of them."
During his speech at NYU, Mundie demonstrated how
different technologies could be used for education, including how tablet PCs
could eventually take the place of textbooks.