To start off, we put the Intel HD audio sub-system through our usual audio obstacle course:
| Test |
Purpose |
|
| Audio WinBench 99 1.1 |
Measures CPU usage playing sounds via DirectSound and DirectSound3D. We measured CPU usage while playing 32 simultaneous sounds, using both static and streaming buffers |
|
| RightMark Audio Analyzer 5.3 |
Measures audio signal quality and measurements including frequency response, noise, dynamic range, intermodulation distortion, THD+N, and stereo crosstalk |
|
Close Listening Tests (using headphones) |
Measures circuit noise, hash, and blitter noise. We used a set of Shure e5c in-ear earphones to assess the headphone jack and the front right/left output |
|
| 3DMark Sound Test |
Runs the benchmarks Game Test 1 scene at 640x480, first with no sound, then with 24 sounds, and finally with 60 sounds if the hardware supports it |
|
| Ad Hoc Game Tests |
We ran Unreal Tournament 2003 and Call of Duty benchmarks (with various audio settings enabled) to see performance impact on real games |