With Sun Microsystems now in the fold, Oracle officials are in the
process of deciding which Sun projects to continue and which to cancel.
Sun’s Project Darkstar, an open-source effort to
design a more scalable, flexible and easier-to-program architecture for
massively multiplayer online games, is one of the casualties.
The shutting down of the project was announced Feb. 2 on its community forum.
In a note on the site, Jim Waldo, a Distinguished Engineer with Sun
Labs and the technical lead on Darkstar, said that Sun’s Labs would no
longer be supporting the project, though suggested there could be a
future for the technology.
“We will be maintaining the source repositories and
the projectdarkstar.com site for as long as we can, but we are also
investigating other homes for both the code and the supporting
content,” Waldo wrote.
Chris Mellisinos, Sun’s chief gaming officer, said on
his Facebook page that he was leaving Sun after 16 years. He was a
major driving force of the 10-year-old Project Darkstar.
Oracle announced Jan. 27 that it had completed its $7.4 billion acquisition of Sun.
In annual meetings with journalists and analysts to
talk about what was going on in the research labs, Sun officials often
would point to Darkstar as a project that could one day pay off for the
company.
The plan for the software, written in Sun’s Java
programming language, was to develop a way for developers to more
easily create stable and persistent virtual worlds that could quickly
scale to millions of game players. Sun Labs officials said during one
of these meetings in the company’s Burlington, Mass., offices in 2007
that these online games, with thousands—and sometimes millions—of
people playing were the future of gaming. A company that had the
backend infrastructure that could handle such large numbers of players
without causing the game to crash or malfunction would stand to
differentiate itself in the highly competitive market.