Tune the Message
In addition to the problems of bad PR and too-little-too-late efforts to
reach girls, the way the message is packaged often misses the mark.
Efforts to make technology more appealing to women have often been slipshod,
at least on the consumer side-making a phone pink or putting sparkles or
flowers on a laptop is not likely to do much to make girls genuinely excited
about working in technology.
"It has zero to do with women become technology inventors," Sanders
said.
A better tactic, Sanders argued, would be to convince girls that they can
make new technology better just by adding their 2 cents.
"If we don't have women at the design table, then the technology is not
all that it could be. They might do it a little differently due to their
different life experiences and it would be an innovation advantage. Are we
inventing all that we could be inventing? I don't think so," Sanders said.
Some suggest that a fixation in the technology and computer-related fields
on creating video games, especially those in the kill-them-before-they-kill-you
genre, has also pushed girls away.
"I hear the video game hypothesis a lot from other professors, because
these violent games appeal to stereotypically male interests," said Block,
who said he has seen this interest firsthand.
"We had a department open house for potential CS students a while back.
10 people came, they were almost all male, and most of them were asking us
about making video games," Block said.
However, whether or not the recruiting message gets to girls while they're still
in school, the fact is that at some point down the road, all of them will need
some fluency in technology.
"If we could show more young people what
technology is really about-it needs creative, insightful people-they could see
it for what it is," Sanders said.








