How to Improve Real-Time Document Collaboration - Many-to-Many Architecture Solution (
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Many-to-many architecture solution
Just as industry shopping studies
revealed that at least 60 percent of online shopping carts were
abandoned before checking out, my informal survey of Web meeting users
strongly suggests that document collaboration is not a viable use for
Web meeting tools because of its clicking awkwardness. What is needed
for document collaboration to become viable is similar to Amazon's
one-click patent that overcame buyer confusion and annoyance: less clicks.
The many-to-many architecture
enables a participant to run the same document manipulation application
on their local workstation, whose input is distributed or replicated to
the group. Hence, a many-to-many architecture will provide immediate
user feedback because it runs on each user's local platform.
Each participant uses their own mouse, keyboard, cursor and zoom
control. Only the application's menu commands are replicated to the
other participants.
A many-to-many
architecture enables groups to collaborate on the Web with documents in
real time, without the need to click to transfer presenter markup
control among participants. Therefore, many-to-many is "clickless
collaboration."
The most obvious criticism of a many-to-many
architecture is the contention conflict that would arise. What happens
when everyone wants to mark up the document at the same time? This is
akin to asking, "What happens if everyone talks at the same time?"
People have been meeting
in groups and resolving issues for eons, and it is the software
architect's job to create software that best emulates the human group
process as well as software can. A basic requirement for contention
avoidance is to get as close to how people do it in a same room
environment. A key ingredient for group collaboration is for
each person involved to observe the rest of the group's
body language to ascertain the best time to command the
group's attention. So, when someone starts to talk or picks up a marker
and walks to the whiteboard, the group waits until that
person is finished.
Although software can't
see the group, it can observe when a participant starts to annotate,
take that person offline for a quiet period, then allow the other
participants to see that that participant has started an edit.
This way, they can withhold their edit until he or she finishes. This
is similar to the feature in Google chat (that is, gChat) that tells a
user that another user is typing so that they can avoid conflict. This
simple conflict avoidance protocol can go a long way to
solving contention for group collaboration.
Starting from this basic
model, more sophisticated contention avoidance protocols that
emulate human interaction can also be implemented, which the
host/presenter can choose when creating the collaboration event.
Only a many-to-many architecture can implement this type of
conflict avoidance to not burden participants with extra clicks.
John Mohan is CEO of Rosebud PLM, Inc. He can be reached at John@Rosebudplm.com.