The video game industry experienced its worst year-over-year decline
in April since July 2009, and the fourth largest year-over-year
percentage decline ever after September 2000, June 2009 and July 2009,
with sales falling 26 percent, to $766.2 million, from the same period
last year. Year-to-date sales declined 11 percent compared with 2009,
with 2010 totals standing at $4.73 billion. Hardware sales, software
sales and sales of video game accessories all posted significant drops.
Hardware sales fell 20 percent YTD compared with 2009, to $2.52
billion, ringing up $250 million during the month. That’s compared with
sales of $392 million in April 2009. Nintendo’s motion-capture Wii
console continued to lead the console market, selling 277,200 units in
April. Sony’s PlayStation 3 and Microsoft’s Xbox 360 console were
neck-and-neck for second place, with the Xbox (185,400 units sold)
edging out the PS3 (180,800 units sold). The portable Nintendo DS led
the hardware market overall, moving 440,8000 units, followed by the
Sony PlayStation Portable with 65,500 units.
"The PS3 and the Xbox 360 both enjoyed a unit sales increase over last
April while all other systems declined. Compared to March 2010 on an
average sales per week basis, all platforms declined between 37 percent
and 63 percent. Inventory at retail could be playing a role in some of
the systems' decreases,” said NPD analyst Anita Frazier. “Of the
platforms that declined versus year ago, the DS accounts for 71 percent
of the decline. Keep in mind that the DS sold over 1 million units last
April. Even with the decline, the DS was the best-selling hardware
system for the month."
Software sales fell 22 percent compared with the same period last year,
dropping to just under $400 million in sales. Frazier said a big
contributor to the decline in software sales comes from the March 2010
new releases, which fell off more dramatically than did last year's
March releases. In aggregate, March 2009 new releases dropped off by 54
percent in April '09 sales, while this year, new releases in March 2010
dropped off by 75 percent in April.
"The April software sales were more concentrated among the top-selling
games than they were last year and April 2010 new releases sold more
units than did last April's new releases so it wasn't the top-selling
games or the new releases that were at the heart of the software
decline. Those compare very favorably to last year," Frazier noted.
"The genres we loosely group under the umbrella of 'casual' games
(fitness, music/dance games, party games, etc) comprised only 24
percent of software dollar sales in April 2010 as compared to 36
percent last April, an indication that more core content shored up
better than did some of the more casual or non-traditional content."