The Killer Apps
What may have a larger effect on the tech world, however, was Apple's
perhaps-necessary decision to release the iPhone SDK (software development kit)
3.2 beta in conjunction with the iPad announcement, allowing developers to
start creating programs for the device in the two months ahead of its release.
The SDK includes an iPad Programming Guide, iPad Human Interface Guidelines and
iPad Sample Code. Already, about 140,000 applications will be available for the
iPad through the App Store when the tablet is finally released.
Earlier in January, Apple announced that the number of applications
downloaded for the iPhone and iPod Touch had reached 3 billion. The development
ecosystem associated with Apple's mobile devices has helped it become a force
in the smartphone world, and the company is likely hoping for the same effect
in the tablet PC arena. Competition
could come from Intel's AppUp Center beta, which will offer software
applications for Windows- and Linux-based netbooks.
In a keynote presentation at CES, Intel President and CEO
Paul Otellini suggested that applications from the AppUp
Center would eventually be
available in the "handheld and smart TV space over time." Presumably,
Windows- and Linux-based tablet PCs from manufacturers such as Hewlett-Packard
will be able to utilize applications from AppUp Center and similar online
storefronts; if the number of applications is small in comparison with those
available for the iPad, though, then a replication of the past years' smartphone-application
competition could occur, with other companies attempting to play catch-up even
as the number of App Store entries increases exponentially.
"The question for Apple is: What is the usage case for such a
product?" Jagdish Rebello, principal analyst of research company iSuppli,
wrote in a Jan. 27 research note. "What does it do that other products
don't do-and what does it have that will make a large number of consumers want
to buy the product?"
The iSuppli research note then suggests that the iPad's killer application,
so to speak, may be its delivery and presentation of multimedia and other
content; by uniting an ecosystem of partners to deliver everything from music
and games to e-books and digital periodicals, Apple creates a footprint larger
than that of the Kindle or other tabletlike devices.
"While the iPad might appear to compete with many existing products in
specialized markets like e-books, tablet PCs and PMP/MP3 players," Rebello
added in the research note, "the success of the product is intrinsically
linked to its capability to change consumer behavior." Overall, iSuppli's view
seemed to be that Apple's "loyal" customer base will embrace the
device, possibly encouraging further adoption.
Furthermore, iSuppli postulated that the iPad's proprietary processor was
designed by a low-power processor specialist, PA Semi, which Apple acquired in
2008. Low power consumption allows the device to balance a relatively low
weight with the theoretical 10 hours of battery life.
Much of the focus of the blogosphere's criticism following the iPad's
launch-besides the device's name-seemed to be on how closely it resembles the
iPhone or the iPod Touch in use. Despite that, some analysts seem to feel that
the iPad will not cannibalize those other devices' market share.
"Positives: 1) Not cannibalistic to existing product lines (more of a
media player, in our view), 2) affordable (ASPs starting at $499), 3) wide
variety of connectivity options at attractive price points," analyst Brian
Marshall of Broadpoint AmTech wrote in a Jan. 28 research note.
"Negatives," Marshall
added, included: "Downside of prepaid contracts is no high subsidy
payments from carrier partners ... [AT&T] will be the initial carrier in the United
States (versus hopes of [Verizon] ... virtual
keyboard will take time getting used to, and ... no multitasking or camera
functionality."
As announced, price points for the iPad will vary based on options. The 16GB
version will cost $499 with Wi-Fi, and $629 with Wi-Fi and 3G. The 32GB version
will cost $599 with Wi-Fi, and $729 with Wi-Fi and 3G. The 64GB version will
cost $699 with Wi-Fi, and $829 with Wi-Fi and 3G.
Whether the device ultimately succeeds or fails in the marketplace, however,
it could be of great benefit for developers and publishing partners looking for
a new arena and format in which to market their products.









