Google rolled out Chrome 14 with support for new gaming development tools, Native Client and 32 bug fixes.
Google (NASDAQ:GOOG) Sept. 15 updated its stable channel to
, which offers improvements for gaming, Mac OS X "Lion,"
and squashes 32 bugs in the code for which the company paid $14,337.
now add fancy audio effects such as room simulation and spatialization, thanks
to the Web Audio API. Chrome for Mac will employ Lion's overlay scroll bars,and
support for Lion's full-screen mode.
14 supports Native Client, an open-source project that allows C and C++ native
code to run inside the browser. Developers can take the C or C++ libraries and
use them to build their Web applications.
Google paid out over $14,000 to finders of Chrome 14 flaws
These range from
$500 for a high-risk garbage-collection error in PDF to $2,337 for a high-risk
paid $2,000 for a high-risk cross-origin bypass in V8.
several $1,000 payouts for use-after-free exploits, which perpetrators can use to
inject attack code. These flaws were found in unload event handling, document
loader, ruby/table-style handing and focus controller.
support in Chrome might be the biggest news in this build for many developers
because it provides a great deal of convenience in allowing Web applications to
run at near native application speeds.
For example, a
Website publisher who wants to run photo filters on their Web gallery
application could use existing C or C++ tools that allows users to perform
image manipulation of photos without leaving the Website to install other
will only support Chrome Web Store applications for now, though Google plans to
add plug-ins for other browsers.
Chrome now has 15.5 percent browser market share
according to Net Applications.