Google (NASDAQ:GOOG) Sept. 15 updated its stable channel to
version 14, which offers improvements for gaming, Mac OS X "Lion,"
and squashes 32 bugs in the code for which the company paid $14,337.
Developers may
now add fancy audio effects such as room simulation and spatialization, thanks
to the Web Audio API. Chrome for Mac will employ Lion's overlay scroll bars,and
support for Lion's full-screen mode.
Also, Chrome
14 supports Native Client, an open-source project that allows C and C++ native
code to run inside the browser. Developers can take the C or C++ libraries and
use them to build their Web applications.
Meanwhile,
Google paid out over $14,000 to finders of Chrome 14 flaws.
These range from
$500 for a high-risk garbage-collection error in PDF to $2,337 for a high-risk
flaw that enables unintended access to built-in objects in the V8 JavaScript
engine, which helps soup up JavaScript processing in the browser. Google also
paid $2,000 for a high-risk cross-origin bypass in V8.
There were
several $1,000 payouts for use-after-free exploits, which perpetrators can use to
inject attack code. These flaws were found in unload event handling, document
loader, ruby/table-style handing and focus controller.
Native Client
support in Chrome might be the biggest news in this build for many developers
because it provides a great deal of convenience in allowing Web applications to
run at near native application speeds.
For example, a
Website publisher who wants to run photo filters on their Web gallery
application could use existing C or C++ tools that allows users to perform
image manipulation of photos without leaving the Website to install other
software.
Native Client
will only support Chrome Web Store applications for now, though Google plans to
add plug-ins for other browsers.
Chrome now has 15.5 percent browser market share,
according to Net Applications.