Data Storage - eWeek

Movie Video Storage by the Numbers
( Page 1 of 10 )

Although all of the data storage markets (disk, tape, online, personal, business, and so on) continue to grow at astounding rates, none is growing as quickly as the very specialized video storage sector, where heavy digital lifting abounds. Companies such as Isilon, BlueArc, Spinnaker/NetApp, IBRIX, Hewlett-Packard, Sun StorageTek, Thomson/Grass Valley, ProMax Systems, G-Tech, Pinnacle and MedeaVideo use either Linux clusters or their own homemade operating systems to move huge amounts of raw digital film data from the artist to the producer--and often several times back and forth until the scene is completed. Here are 10 of the most amazing numbers involving this busy sector.


By Chris Preimesberger


25 million: The number of CPU hours it took to make DreamWorks' latest computer graphics film, "Kung Fu Panda," which debuted June 6. "Kung Fu Panda" was created in a three-dimensional-like style and took about three years to make. That compares to about 5 million CPU hours and four years to make the original "Shrek" (2001), which was the last of the 8-terabyte movies. CG movies now commonly take more than 40TB of storage.



 
 
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  1. Movie Video Storage by the Numbers
  2. Approximately 10,000
  3. 129,600
  4. 500
  5. 90
  6. 25MB
  7. 96 hours
  8. 50 to 60 percent per year
  9. $20 billion
  10. $65 billion
 

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