10 Ways Microsoft Can Turn Around Windows Mobile (
Page 1 of 2 )
Microsoft CEO Steve Ballmer said earlier this week
that his company made some mistakes with Windows Mobile that he hopes to
address (and fix) going forward. According to reports, Ballmer told those he
was speaking with that Microsoft "screwed up with Windows Mobile." He
also indicated that he had wished Windows Mobile 7 would have been made
available this year, rather than Windows Mobile 6.5.
It's
a tough time in Redmond for Microsoft's mobile team. The company's
platform, which had at one time enjoyed great success in the enterprise, is now
a shadow of its former self. And Apple, the single company that Microsoft
probably never expected to make a splash in the mobile space, is now dominating
it.
But not all is lost. In fact, Microsoft can do quite a bit to turn things
around. And with a little bit of luck, it
might also be able to compete on the same level as Apple and its iPhone.
Here's how:
1. Commit to touch
Whether Microsoft likes it or not, the future of the mobile-phone market is
rooted in touch screens. The company needs to develop a mobile platform that's
based on a touch screen. If it doesn't, Microsoft loses a key portion of the
end-user base that not only expects, but requires a touch screen to be included
in their devices. Apple has set the pace, now Microsoft needs to catch up.
2. Consider open source
It might not be in Microsoft's DNA to immediately look towards
open-sourcing software, but doing so could substantially improve not
only the
platform, but Microsoft's standing in the tech industry. Google's open-source Android platform has been relatively
successful so far because of its partnership with other companies in the Open
Handset Alliance. It has helped improve the software. Maybe Microsoft should consider
following suit.
3. Focus on an app store
A key success factor in the mobile space is to have a well-stocked
applications store. Right now, Microsoft doesn't have anything of the sort.
Granted, the company is planning to release a store, but for now, it's not even
in the game. That's a real problem that must be addressed as soon as possible.
And when the app store is finally released, Microsoft needs to do everything it
can to work with developers to get as close to Apple's 85,000 available apps as
quickly as possible. If it doesn't, it'll be just another also-ran in the space
with a few thousand applications to choose from.
4. Ensure reliability
One of the biggest issues with Microsoft's mobile platform is that it isn't
nearly as reliable as users might want. Whether someone likes the iPhone or
not, they know that it will work as advertised. They will be able to swipe
across the screen. They will be able to use the "pinch" feature.
Microsoft's Windows Mobile needs to provide that same reliability. It needs to
do what Microsoft promises it can.
5. Remember intuition
One of the most important things any company should remember when
developing a mobile platform is that intuition plays a major role in the
success of that platform. Does it make sense for users to perform a particular
function to open an app? Is that really the most intuitive way to zoom in on a
particular area of the screen? Answering those questions should be paramount
during software design. If a product doesn't react the way users expect, it's a
real problem.