Winning Real-World Games
My latest visit with CBS News was not to chat about antitrust, privacy or e-business. They wanted to talk about game machines.My latest visit with CBS News was not to chat about antitrust, privacy or e-business. They wanted to talk about game machines: The Toy, The Tool and The Platform, as I call the three contenders in this holiday seasons biggest fight for your wallets. The Nintendo GameCube, Sony PlayStation 2 and Microsoft Xbox each represent different responses to the same pressures shaping enterprise IT in the coming year. The GameCube is The Toy. Its like a Handspring handheld: compact, attractive, affordable and well-focused. Turning Nintendos own Game Boy Advance handheld into a controller with its own local display is ingenious and makes me wonder why all game controllers havent evolved some means for giving information to a player without revealing it to competitors. Thats also the challenge for IT security architects, who are learning that perimeter security doesnt work in a business environment where almost anyone can be both a partner and a competitor.
The PlayStation 2 is The Tool. It tucks itself into your entertainment area, including DVD playback in its base configuration and providing backward compatibility with earlier PlayStation games (unlike the GameCube, which lacks compatibility with Nintendo 64). You dont need to fight for a PS2: Availability is high, and the quality of the games is a sure thing. Customers will reward this attitude of putting customer needs first. One hopes that IT vendors will do likewise, for example by continuing to offer Windows 2000 until enterprises actually ask (if they ever do) for Windows XP.