Microsoft: DirectX 12's Prettier Pixels to Arrive in 2015
Microsoft lays the groundwork for next-generation visuals on Windows devices and the Xbox One.During this week's Game Developers Conference (GDC) in San Francisco, Microsoft finally took the wraps off DirectX 12, the long-awaited update to the company's multimedia APIs. Matt Sandy, a Direct3D program manager at Microsoft, said in a March 20 blog post that DirectX 12 "introduces the next version of Direct3D, the graphics API at the heart of DirectX." Describing Direct3D as "one of the most critical pieces of a game or game engine," he said his team "redesigned it to be faster and more efficient than ever before." For the latest iteration of DirectX, Microsoft has adopted the mantra of "closer to the metal," a term that describes techniques that enable developers to exert fine-grained control over hardware resources, often resulting in faster performance. "Direct3D 12 represents a significant departure from the Direct3D 11 programming model, allowing apps to go closer to the metal than ever before," stated Sandy. The company accomplished this by "overhauling numerous areas of the API," including three key areas: pipeline state representation, work submission and resource access. Henry Moreton, a distinguished engineer at Nvidia, a maker of GPUs and mobile processors, said in a statement that DirectX 12 enables "a dramatic increase in visual richness through a significant decrease in API-related CPU overhead." Whereas in the past the OS and drivers "managed memory, state, and synchronization on behalf of developers," leading to inefficiencies, Microsoft's newest graphics technology "gives the application the ability to directly manage resources and state, and perform necessary synchronization."
"As a result, developers of advanced applications can efficiently control the GPU, taking advantage of their intimate knowledge of the game’s behavior," boasted Moreton.