VR Headset Market to Hit $895M in Revenue in 2016: Report

By Todd R. Weiss  |  Posted 2016-04-11 Print this article Print
VR, virtual reality, Oculus Rift, HTC Vive, Sony PlayStation VR, VR headsets

Other VR markets are also still to be developed, such as enabling virtual experiences in areas such as entertainment, prerecorded and live sporting events, marketing and product retailing, education and training, and more, the study reported. "Furthermore, social and peer-to-peer communications/telepresence are seen by Facebook and other enterprise IT heavyweights as hugely promising areas for virtual reality."

Oculus technology is behind the Samsung Gear VR headset, which sells for $100 since going on sale last fall. The Gear VR headset allows users to view video games, movies and more in immersive new ways, according to an earlier eWEEK story. The Samsung Gear VR is a consumer version of virtual-reality headsets made by Oculus. The Gear VR works with Samsung's most recent smartphone models, including the Galaxy Note 5, Galaxy S6 Edge+, S6 and S6 Edge—with their Super AMOLED displays giving users a richer virtual-reality experience. It will also work with the latest Samsung Galaxy S7 and S7 Edge smartphones.

The first $599 Oculus Rift VR virtual reality headsets began shipping to buyers on March 28 as the company began filling Kickstarter orders for its latest flagship VR devices, according to an earlier eWEEK report. In February, the company announced that its Rift virtual-reality headsets are being bundled with specially built PCs from several manufacturers to give VR fans the right gear to get started in the world of virtual reality.

In March, Sony announced that it is bringing virtual-reality game play to its PlayStation entertainment systems with a new $399 PlayStation VR headset that will go on sale starting in October.


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