Xbox One: How Well It Played in Its First Weekend

By Don Reisinger  |  Posted 2013-11-27 Print this article Print

REVIEW: Microsoft's Xbox One, like the Sony PlayStation 4 that came before it, is a hit. Microsoft announced that after just 24 hours on store shelves, it sold 1 million Xbox One units. And as of this writing, the device is still hard to find on store shelves around the United States. The same can be said for the PlayStation 4, which I've also had the luxury of playing and enjoying in my free time. It's the Xbox One that will get the attention here, however. After all, Microsoft's Xbox One is arguably the most capable console the software giant has ever launched. The console comes with the ability to play games, of course, but also features TV accessibility, a robust online-gaming experience, and a wealth of apps that extend its functionality beyond video games. The Xbox One, in other words, is trying to bridge the gap between games and entertainment in the living room. The big question for consumers is, does it succeed? Read through the following slides to find out how the Xbox One stacks up after my first several days using it.

  • Xbox One: How Well It Played in Its First Weekend

    by Don Reisinger
    1 - Xbox One: How Well It Played in Its First Weekend
  • This Thing Is Huge

    It's hard to truly detail how big and heavy the Xbox One is without having it in-house and holding it for the first time. The console dwarfs the PlayStation 4 and its power brick is ridiculously big. Even the Kinect is rather large for most media centers. Expect a "slim" version at some point during this generation.
    2 - This Thing Is Huge
  • The TV Functionality Is So-So

    In my experience with Xbox TV, the novelty wore off very quickly. Sure, the service provided some neat features, like allowing me to control my television with my voice and look through the show guide, but calling out to my television through the Kinect was spotty, at best. The platform also has a problem with channels that have multiple offerings, like ESPN. If you want to watch ESPNU, Kinect is confused. It's a real issue.
    3 - The TV Functionality Is So-So
  • You Need the Kinect

    Speaking of Kinect, it's an absolute necessity when using the Xbox One. The motion sensor makes cutting through the Xbox One's software much simpler and is included across many of the platform's games. Although Microsoft's Xbox One doesn't require the new Kinect, it's hard to see anyone using the console without it.
    4 - You Need the Kinect
  • Windows 8 Is a Heavy Influence

    Although Microsoft has been unwilling to say for sure that Windows 8 is an inspiration for its console, it's hard to see how it's not. The Xbox One's platform includes a tile-based service that looks similar to both Windows 8 and Windows Phone 8. It appears Microsoft wants to make its software homogenous across devices.
    5 - Windows 8 Is a Heavy Influence
  • Entertainment Plays a Central Role

    Unlike the PlayStation 4, which puts gaming at the forefront, the Xbox One is a bit of a hybrid. Sure, you can play games on the console, but Microsoft has placed a lot of emphasis on entertainment. That's why the service includes a TV feature, as well as access to all kinds of apps, like ESPN, Netflix and others. The PlayStation 4 also has apps, but it appears right now that Microsoft is making a strong play for the entertainment-seekers.
    6 - Entertainment Plays a Central Role
  • Xbox Live Is Good as Ever

    Xbox Live is still a stellar platform for playing games online. Connecting to games is a cinch, and playing with others is as simple as waiting for a game to be connected. Microsoft has also flattened the experience a bit, blurring the lines between the offline world and Xbox Live. It creates an all-around fantastic experience.
    7 - Xbox Live Is Good as Ever
  • The Launch Games Are So-So

    When it comes to launch games, the Xbox One, like the PlayStation 4, is a little bit of a disappointment. Many of the games available on the Xbox One are ports from earlier platforms. Forza is arguably one of the most beautiful games every launched, which helps things a bit, but most gamers won't miss much by waiting some time before getting the Xbox One.
    8 - The Launch Games Are So-So
  • Developer Support Will Mean Everything

    Inevitably, Microsoft needs strong developer support to see its Xbox One succeed. In that respect, the company has so far done well, attracting all of the major publishers and developers and even bringing on some smaller, independent companies to create some titles. Inevitably, developer support is a direct correlation to hardware sales, so it should be interesting to see how Microsoft's developer relations fare over time.
    9 - Developer Support Will Mean Everything
  • Xbox One Controller: Don't Fix What Isn't Broken

    Although some changes have been made to the Xbox One controller, like placing the "on" button and logo at the top of the controller and modifying the bumpers, the experience of playing games on the Xbox One is about the same. Microsoft didn't change much in the Xbox One controller because, well, it didn't need to.
    10 - Xbox One Controller: Don't Fix What Isn't Broken
  • It's Not a $500 Bundle

    The Xbox One bundle is expensive. Consumers can pick up the console and the Kinect for $500—$100 more than the PlayStation 4 console. Microsoft has made the case that its bundle is more expensive because of the Kinect, but it's hard to say right now that the Xbox One is a must-buy. If better games come out that truly leverage the hardware and improvements are made to the Xbox One dashboard, Microsoft might be able to make a better case for selling the Xbox One bundle for $500. But right now, it's a bit expensive.
    11 - It's Not a $500 Bundle

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