Brookstones 3-D Great Adventure
Gadget retailer Brookstone showed guts this week when it unveiled one of the first-ever retail 3-D e-commerce sites. The trouble with being a pioneer is that its virtually impossible to get it right the first time.
Pulling in $512 million last year through 306 stores plus Web and catalogue sales, Brookstone makes its living selling cutting-edge tech gadgets that are often not found elsewhere. Its clientele skews to the younger side and all of this together makes Brookstone a good candidate for piloting a new e-commerce tactic.
The problem is that pioneers have to be very careful, or their well-intentioned errors could mar the technology for anyone else to deploy. Put another way, is a bad experience in a very early trial proof of the good execution of a flawed idea or the flawed execution of a good idea? Regrettably, both results look exactly the same.
Brookstone the week of Nov. 26 unveiled the site that had been discussed in 3-D circles for months.
The theoretical advantages of 3-D e-commerce have been discussed extensively, ranging from the ability to customize a virtual site to precisely mimic someones home or office to consumers seeing impulse buys or associated items that they would often miss online.
How close did Brookstones efforts get to this ideal? Not very.
First, judge for yourself, as this is a very personal matter. After I tried using the site, I put out inquiries to a bunch of colleagues to do the same and to report back so Id know if it was just me.
The results from almost everyone were surprisingly similar. In summary, this is a very impressive first effort. That said, the interface needs considerable work. Most of the help screens are not especially intuitive, leaving people with questions such as, "How do I move forward?" It turns out you can use the arrow keys or certain keyboard letters, but both will be blocked apparently if your mouse gets grouchy.
The display does show images of a very long list of items. But the images are small enough that they dont mean anything until the customer is right on top of them and zooms in. The intended effortless walking through the aisles where an attractive product catches your eye isnt working here.
Those were the core complaints. Some complained that the site simply didnt work, with mouseclicks ignored.
Click here to read more about the strange world of 3-D e-commerce.
The navigation seemed to be the biggest problem. Said one colleague: "Looking at the floor (so I could move around the store) gave me a virtual pain in my neck."
I found that my character would apparently accelerate out of control periodically, giving me no option but to deliberately crash him into the wall to get him to stop. This was simultaneously frustrating and enjoyable, in a Gomez Addams model train set kind of way.
One especially astute observer went through the site and she had the ultimate big picture objection: "My initial take was: What is the point? Its faster to do a text search or browse a category than to browse through this store. You cant see the items until you are on top of them anyway, so theres no advantage visually. Its hard and frustrating to navigate. The rise of the Web has contributed to my short attention span. I didnt have the patience to play with this for more than a few minutes."
All of that said, I would submit that these shortcomings do not undermine the appeal of 3-D e-commerce. What Brookstone is trying is an order of magnitude beyond what any other large retailer has tackled. They should be commended for trying and for reminding the industry what the future of e-commerce might look like.
I wont even suggest that Brookstone and Kinset got it wrong. This is extremely dicey stuff theyre struggling with and there are no models out there. The problem with being a trendsetter is that its easy to criticize even though they are light years beyond what anyone else has done.
Remember how clunky the initial Web sites were? I remember painfully trying to navigate SEC Edgar recordsback around 1993on this new thing called the Web, working with a text browser. Graphical browsers were still many months away.
Did that painful SEC searching mean that the Web should be abandoned? Hardly. And yet the 1993 Web scene was a lot further along than the 2007 3-D e-commerce scene.
I am guessing that within the next year, the Brookstone site (assuming Brookstone sticks with it) will have eliminated the vast majority of these problems and might even pick up one or two fellow retail pioneers. Within 3-4 years, 3-D may be ready for primetime.
So lets not be no harsh on the Web pioneers. That said, its clear that 3-D e-commerce still has a huge amount of work ahead. But if your e-commerce group wants to be around and active four years from now, 3-D is no longer something you can afford to ignore.
Retail Center Editor Evan Schuman has tracked high-tech issues since 1987, has been opinionated long before that and doesnt plan to stop any time soon. He can be reached at Evan.Schuman@ziffdavisenterprise.com.
To read earlier retail technology opinion columns from Evan Schuman, please click here.
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