Putting Virtual Worlds in Business Perspective - Active Worlds

 
 
By Dave Greenfield  |  Posted 2008-03-10
 
 
 

Putting Virtual Worlds in Business Perspective

Slide 1

Putting Virtual Worlds in Business Perspective

Putting Virtual Worlds in Business Perspective - Active Worlds

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Delivery model: Hosted; stand-alone; service
Target audience: Consumer and enterprise
Situated behind firewall: Yes
Number of users: Thousands of organizations have purchased the Active Worlds software
Collaboration tools: VOIP; IM; streaming video; HTML shared but rendered in 2-D portion of browser; presentation software and ability to call external lines are provided separately
Business application integration: Can display Web-based apps

www.activeworlds.com


Putting Virtual Worlds in Business Perspective - Active Worlds

Putting Virtual Worlds in Business Perspective - Forterra Systems

Slide 3

Delivery model: Stand-alone
Target audience: Business, focusing on collaboration, training, product lifecycle management, operations management, retail and e-commerce
Customers: Enterprises and world developers
Situated behind firewall: Yes
Number of users: Several dozen customers with limited deployments
Collaboration tools: VOIP; IM; presentation; file sharing; meeting scheduling; presence from Lotus SameTime, as well as in-world presence; conference recording
Business application integration: Currently integrates with Lotus Sametime, and support for Microsoft LiveMeeting is being considered; LDAP support for single sign-on

www.forterrainc.com


Putting Virtual Worlds in Business Perspective - Forterra Systems

Putting Virtual Worlds in Business Perspective - Multiverse

Slide 4

Delivery model: Hosted; stand-alone
Target audience: Consumer and business
Customers: World developers
Situated behind firewall: Optional
Number of users: Less than two dozen developers
Collaboration tools: VOIP, IM, streaming video; HTML
Business application integration: Can display Web-based applications

www.multiverse.net


Putting Virtual Worlds in Business Perspective - Multiverse

Putting Virtual Worlds in Business Perspective - ProtonMedia

Slide 5

Delivery model: Stand-alone
Target audience: Business; e-learning; knowledge management; unified communications
Customers: Enterprises
Situated behind firewall: Yes
Number of users: 14 Fortune 500 customers
Collaboration tools: Blogs; wikis; user profiles; application sharing; IM; VOIP; whiteboarding
Business application integration: API is available to connect with other proprietary systems, such as Microsoft Sharepoint and Outlook, as well as with multiple learning management systems

www.protonmedia.com


Putting Virtual Worlds in Business Perspective - ProtonMedia

Putting Virtual Worlds in Business Perspective - Qwaq (Croquet)

Slide 6

Delivery model: Hosted; stand-alone
Target audience: Business, focusing on distributed project management and training
Customers: Enterprises
Situated behind firewall: Optional
Number of users: Low thousands (seats)
Collaboration tools: VOIP; IM; whiteboarding; Microsoft PowerPoint; application sharing; streaming video
Business application integration: Can display Web-based content

www.qwaq.com


Putting Virtual Worlds in Business Perspective - Qwaq (Croquet)

Putting Virtual Worlds in Business Perspective - Second Life Grid

Slide 7

Delivery model: Service
Target audience: Consumer and business
Customers: Enterprises
Situated behind firewall: No
Number of users: Unknown
Collaboration tools: VOIP; IM; outbound dialing
Business application integration: Can display Web-based content

www.secondlife.com


Putting Virtual Worlds in Business Perspective - Second Life Grid

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