The First iPhone Changed the Game

The First iPhone Changed the Game
Verfasst von
Nathan Eddy
Nathan Eddy
Published: Mar 22, 2013
Updated: Feb 2, 2021
2 minute read
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The First iPhone Changed the Game

The First iPhone Changed the Game

The first iPhone, launched in 2007, boasted a 3.5-inch scratch-resistant, glossy glass-covered screen.


Motorola Droid Expands on the iPhone

2

The Droid, released in 2009, offered consumers an Android device with a 3.7-inch screen.


HTC HD2 Anticipates the Future

3

HTC seemed a bit ahead of its time when it launched the HD2 in 2009 with a then-massive 4.2-inch display—a screen that would be considered average in 2013.


LG GW990 Too Big for the 2010 Market

4

LG’s first entry into the mega-display market was actually labeled a “mobile Internet device,” and the GW990 never actually saw the light of day.


LG Tries Again With 5-Inch Optimus G Pro

5

At the end of 2012, 5-inch smartphones were becoming the norm, so LG felt comfortable releasing the Optimus G Pro, which boasts a full 5-inch screen.


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Huawei Ascend Mate: King of Smartphone Screens

6

Although it’s really sort of a phablet, Huawei is billing the Ascend Mate—equipped with a 6.1-inch 720p display—as the world’s largest smartphone display.


iPhone 5 Still on the Small Side

7

As rival devices from Samsung, Sony and others began offering ever-larger screens, Apple finally enlarged the iPhone 5 to give it a 4-inch display.


BlackBerry Z10 Hopes to Give Company a Comeback

8

The struggling smartphone marker is offering consumers a slightly bigger display—at 4.2 inches—than the iPhone 5.


Sony Xperia Z Boasts Mobile Bravia Engine 2

9

Sony’s flagship Android phone offers a 5-inch, full-HD 1080p Reality Display powered by the company’s Mobile Bravia Engine 2.


Samsung Galaxy S 4 Brings a 5-inch Screen

10

A 5-inch 1080p HD display graces the latest Galaxy smartphone, which was announced earlier this month.

Nathan Eddy

A graduate of Northwestern University's Medill School of Journalism, Nathan was perviously the editor of gaming industry newsletter FierceGameBiz and has written for various consumer and tech publications including Popular Mechanics, Popular Science, CRN, and The Times of London. Currently based in Berlin, he released his first documentary film, The Absent Column, in 2013.

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