Cloud9 Research Shows Majority of Developers Committed to Cloud
Cloud9 says its research shows that developers using cloud-based environments prefer them to desktop IDEs.Cloud9, a provider of a cloud-based software development environment, published results of a survey of developers using cloud-based tools that found that the majority of them are committed to working in the cloud. As part of its research into how developers use cloud-based tools, Cloud9 surveyed 1,200 developers that use its platform and found that 64 percent of developers who have switched to a cloud development environment said they will not switch back to a desktop IDE. Developers cited higher productivity and improved team dynamics as advantages of cloud-based development. Moreover, developers surveyed cited four main benefits of using cloud developer environments that contribute to their productivity increase: access to the same environment anywhere (22 percent), environment management (16 percent) as full stack environments are set up and switched instantly, collaboration (14 percent) on code and instantly sharing a preview result in a major decrease in team friction, and easy prototyping or learning (8 percent). "Developers become significantly more productive after moving to cloud based developer environments," said Ruben Daniels, Cloud9's CEO, in a statement. "It is incredibly encouraging to see that our research confirms that once developers have made the move to the cloud, they are very likely to keep developing in the cloud. I think it is fair to say that cloud development environments have become mainstream."
In addition, Cloud9 announced that it has received a new round of venture capital funding from Balderton Capital, a European venture capitalist investor in tech startups. Suranga Chandratillake, a partner at Balderton, will be joining the Cloud9 board of directors, in his first investment since joining Balderton in January 2014. Chandratillake was formerly U.S. CTO at Autonomy, and founded blinkx, the intelligent search engine for video and audio content, in 2004.