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    Apple iPhones Top 10 Grossing Apps in 2010

    By
    Nicholas Kolakowski
    -
    December 13, 2010
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      PrevNext

      1Apple iPhones Top 10 Grossing Apps in 2010

      1

      by Nicholas Kolakowski

      2MLB.com At Bat 2010
      COST: Free

      2

      Schedules, standings, postseason results, breaking news for teams, video highlight library, interactive rosters, and player stats helped make this one of the bestselling iPhone apps of 2010. The app is free for the moment-but once the 2011 season begins, expect to pay around $15.

      3Angry Birds
      COST: $0.99

      3

      This bestselling game asks players to hurl extremely irate birds at extremely rickety structures holding extremely ugly pigs. It’s more fun than it sounds.

      4Call of Duty: Zombies
      COST: $4.99

      4

      Who likes shooting zombies? Evidently a lot of people.

      5Bejeweled 2 + Blitz
      COST: $0.99

      5

      A puzzle game involving gems.

      6FriendCaller 3 Pro
      COST: Free

      6

      Free worldwide VOIP calls to other FriendCaller 3 Pro users (meaning that the WiFi-enabled iPod Touch can also use this app for calls). Costs apply for calls to landlines and other mobile devices.

      7Zombie Farm
      COST: Free

      7

      Apple’s love affair with zombies continues in this game, which lets you grow the undead.

      8TomTom U.S.A.
      COST: $49.99

      8

      This navigation app offers real-time traffic updates (with route evaluation based on traffic speeds), advanced lane guidance, destination dialing, route sharing, and other features.

      9Tetris
      COST: $2.99

      9

      The popular game, which involves stacking asymmetrical bricks in unbroken rows.

      10Plants vs. Zombies
      COST: $2.99

      10

      This tower-defense game became enormously popular early in 2010, as thousands of users leapt at the chance to pelt cartoon zombies with anthropomorphic vegetables and fruit.

      11Doodle Jump
      COST: $0.99

      11

      If a 7-year-old had the budget and programming abilities of a games studio, they’d probably design something that looks like this.

      PrevNext

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