LightWave 7

By Joel Durham Jr.  |  Posted 2002-01-29 Print this article Print

.0b and 3D Studio Max 4.2 Rendering">

3D rendering engines puts heavy emphasis on a CPUs FPU performance. Its surprising that the 3D Studio Max test saw such heavy variance among processors on the same chipset. It really battered the Soyo--which until this test seemed to be fairly adept at processor intensive applications under Windows 2000. The 3D Studio test uses the architectural model from the old SPEC 3D Studio 3.0 benchmark. There are over 600,000 polygons in this particular scent--enough to really hammer both the CPU and the memory subsystem. The Lightwave raytrace test is also quite floating point intensive, but has relatively few vertices. So most of the time is spent in the rendering codepath, not in moving data to and from memory.

Joel Durham Jr. has loved computers, technology, and gaming since he was a kid, first enjoying the wonders of the Atari 2600 and later indulging in the fabulous graphics of the Commodore 64. His lust for all things technical drove him to eventually seek employment: he landed a job at Computer Concepts, a Rochester-based PC consulting and repair firm, where the company president took Joel on as his apprentice. Within a year, Joel was running the service shop, installing networks for clients, and building systems with glee.

A writer at heart, Joel longed for the glory of seeing his words in print, so in 1997 he left his shop to take a job as PC Gamer's first Technical Editor. After leaving that post to flee the ridiculous cost of living in northern California, Joel worked mostly as a freelance tech writer, taking a year-long break from the mercenary life to telecommute to CNET as the Senior Technical Editor of the now-sadly-defunct Gamecenter. Residing in Upstate New York with his family, Joel repeatedly flung himself at ExtremeTech (which often used his freelance services over the years) until he convinced them to hire him.


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