The winners were Andrew Mangold and Josh Hepworth from the Maryland Institute College of Art, for Crowdstorms. Mangold created a tool and online community that uses social mind-mapping to help its users get past creative stalemates. The design lets an individual user take advantage of brainstorming within a large team community, tracking and cataloging associations created on the site to build an associative reference tool.
Non-Browser Based Design
Erika Rossi of the Institute of Architecture University in Venice, Italy, won for I Mirabilia. Rossi created a family of three interactive dolls designed for hospitalized children. The dolls, through different interactions, help children to improve their relationships with their doctors, psychologists and other hospitalized children.
The winner was Paul Hoppe, of the Art Center College of Design, in Pasadena, Calif., for Exploratorium: Generative Identity, a project developed for the Exploratorium museum in San Francisco. It is an algorithmically based, brand-identity generation system that allows for infinite variations of the museums brand mark. No two logo iterations are exactly alike.
Qian Liu, of New York University, won for Barto, a location-based mobile application that allows people to exchange or barter for everyday items, skills or services.
Game Design and Development
Anthony Mattox, of the Maryland Institute College of Art, won for Orbit, a casual adventure game where players control a small robot, alone in orbit, with the goal of collecting enough fuel and supplies from orbiting fields of space junk to repair the robot and make its way home.
The winner was a team led by Will Ruby, from the College for Creative Studies in Detroit. The team created Quick Response, which was designed for the Student Exhibition Opening at the college. The graphic design students in the 2011 Experience Design class collaborated to create eight unique components of an interactive experience throughout the show.
The winner in this category was Songeun (Lara) Lee, for My Favourite Animal. Lee, of Kookmin University in South Korea, created the video animation project, which contains voiceovers of four children describing their favorite animal. The animals are drawn according to the child's description, and the creature takes on a dynamic ability to "grow itself" in unexpected ways.
Ho Tak Lam, of the City University of Hong Kongs School of Creative Media, won for CITY #3721, a time-lapse video that was designed to let an audience have the sense that every city in the world is becoming more similar. The video represents just one city out of many cities all over the world that tend to be built the same way with the same style.
The winner in this category was Brian Banton, for Heterosis - A Kinetic Typeface. Banton, of York University in Canada, developed a typeface that was built from transparent acrylic and transparent elastic. Each character was photographed 60 times, at intervals of six degrees of rotation, in order to produce the motion loop. The video demonstrates each of the characters in motion.
Katrin Rodegast, of Fachhochschule Dortmund, in Germany, won for Soft Cover. Rodegast created a 200 cm x 250 cm contemporary quilt made of printed cotton, appliqu??Â«s and fleece filling. It is coated with a pattern of 270 illustrations observing human social reality and structure.
Man Wai Wong, of York University/Sheridan College in Canada, won for Tissue Box. Wong created a tissue box from a single sheet of paper without glue, making it reusable, collapsible and easily transportable. The projects objective was to combine an environmental and functional approach that both eliminated visual clutter and the need for adhesive.
The winner was Ryan LeCluyse, from the Maryland Institute College of Art. For REBU!LD, LeCluyse spent four months meeting with people and community members from East Baltimore to create wheat-pasted large prints depicting scenes from one of the United States largest redevelopment projects. The photographs are featured on the facades of vacant homes within the area.
Sean Chang, of the Academy of Art University, won for DAMN!OTAKU - Animation Geeks Self-Help System. Chang wanted to show that design isnt just about attracting eyes, but also about telling stories. His project uses the Otaku language to teacher users how to facilitate personal interests and social activities. The items include a book series, a poster, business cards and pins, toys, packaging, costumes and a Website.
Innovation in Interactive Media in Education
The winner was a team of educators led by Douglas Williams, from the University of Louisiana. Williams, director of CILAT and associate professor of instructional technology at the universitys College of Education, and his team developed Rigglefish: Engaging Middle and High School Children in Scientific Inquiry and Genetics, a video game that encourages players to practice the steps of scientific inquiry through the breeding of fish.
Innovation in Video and Motion in Education
Ryan Woodward, an educator at Brigham Young University and a storyboard artist and animator/designer, won for Thought of You, a contemporary dance animation drawn in a figurative style of conte on newspaper print. He wanted to show that digital tools should not deter artists from their original vision, but complement it.