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    Pokemon Go to Add Location Ad Sponsorship in the Ultra-Popular Game

    Written by

    Todd R. Weiss
    Published July 15, 2016
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      Businesses will now be able to directly cash in on Pokémon Go’s popularity as the developers behind the new mobile augmented reality game make plans to allow “sponsorship” of the real-world locations where the game is played by users.

      The sponsored locations will add a revenue stream for the game’s developers at Niantic, which is a spin-off of Google. Nintendo owns a third of Pokémon Co., and both own pieces of Niantic.

      Since launching on July 6, the location-based Pokémon Go game is taking off with millions of users in the United States, Australia and New Zealand, with more countries being added regularly, including Great Britain and Germany. Players search for the characters on maps showing locations near them and have to catch the creatures to score points.

      By allowing businesses to sponsor the locations where the characters can be caught, businesses could see upticks of customers just by being a featured site for the game, according to a July 13 story in The Financial Times.

      John Hanke, the CEO of Niantic, told the Times that creating the location sponsorships will allow the company to provide a new revenue stream to bolster the existing in-app purchases of power-ups and virtual items by players. The game is played on smartphones that use GPS and other functions to lead players to real-world locations where they can find the game’s characters.

      Under the business sponsorships, companies will “pay us to be locations within the virtual game board—the premise being that it is an inducement that drives foot traffic,” he told the paper. Advertisers will be charged a fee for each visit by a player, he said.

      Some businesses are already seeing increased sales by being selected as locations by the game, according to a July 12 story from The New York Post. One restaurant, L’inizio Pizza Bar in Long Island City in New York, saw its sales increase by about 75 percent over the weekend after using a lure mode in the game to attract the game’s players into the restaurant, the story reported. The manager of the restaurant spent $10 to have a dozen Pokemon characters placed in the store, the story said.

      In other locations, including in the National Holocaust Museum in Washington, D.C., and at Arlington National Cemetery, visitors are already being asked not to play Pokémon Go while they are visiting to retain the sanctity of the properties, according to a July 13 eWEEK story.

      Other problems have also been reported in various locations, including several armed robberies of Pokémon Go players by criminals who used the game’s features to attract users, who were relieved of their cell phones and other valuables.

      Enterprises are also being warned to monitor and take possible action regarding the game to prevent employees from playing it on company devices due to security concerns, the story reported. Some experts worry that the game may become a gateway into a company’s data stores and that it could introduce malware that spreads within business networks.

      T-Mobile Jumps on the Pokémon Go Bandwagon

      Mobile phone carrier T-Mobile is even getting in on the Pokémon Go phenomenon by announcing the availability of free unlimited mobile data for its customers who want to play Pokémon Go under its T-Mobile Tuesday promotions this summer. The free Pokémon game data will be in effect through August 2017 for customers who sign up for the limited-time offer on T-Mobile Tuesdays through Aug. 9 using the promotion’s special app. Customers can begin signing up for the promotion on July 19.

      Other related offers are also available, including free Lyft rides up to $15 to get to a new PokéStop or Gym used in the game, free Wendy’s Frosty desserts and 250 prizes of $100 in PokéCoins for use in the game. Five prize winners will also receive a Pokémon Go hunting trip anywhere in the U.S. for themselves and a guest, according to T-Mobile.

      Pokemon Go to Add Location Ad Sponsorship in the Ultra-Popular Game

      As of July 12, the Pokémon Go game app has been downloaded to more than 5.16 percent of all Android phones in the United States, while also engaging the average user for more than 43 minutes per day, according to an earlier eWEEK story. Those numbers mean that Pokémon Go is already on more Android phones than the Tinder dating app and that it is being used more than well-known apps such as WhatsApp, Instagram, Snapchat and Messenger, according to market intelligence company SimilarWeb.

      Pokémon Go is a free app that is available for Android and iOS devices.

      The game is so popular that Nintendo’s stock jumped as much as 25 percent in Japan following the release of the app, according to a July 10 Bloomberg story.

      The soaring popularity of the game has added about $7.5 billion to the market value of the company in the two days after its release, according to a July 11 story by Reuters, even though the mobile game is the creation of Google spin-off Niantic and Pokémon Co. Nintendo owns a third of Pokémon Co., and both have stakes in Niantic, the story continued.

      The game allows players to discover and capture Pokémon creatures in their neighborhoods and other locations using the AR apps.

      Downloads of the games were in such high demand shortly after the launch that they originally caused server problems for Niantic, according to a July 8 Twitter post by the company.

      Nintendo itself recently began releasing some gaming mobile apps for some of its most popular games, according to an earlier eWEEK story. In March, Nintendo released its first mobile gaming app, Miitomo, for iOS and Android devices.

      For years, Nintendo resisted bringing its games to small mobile devices, such as smartphones and tablets, so as not to dilute its gaming console business, but that began to change as the company refocused to seek new ways of retaining and bringing in new customers for its video game titles. Nintendo helped power the video game console industry starting in 1983, when it launched its original Nintendo Entertainment System. Nintendo has since sold more than 4.3 billion video games and more than 680 million gaming consoles around the world, according to figures that the company provided.

      Todd R. Weiss
      Todd R. Weiss
      Todd R. Weiss is a seasoned technology journalist with over 15 years of experience covering enterprise IT. Since 2014, he has been a senior writer at eWEEK.com, specializing in mobile technology, smartphones, tablets, laptops, cloud computing, and enterprise software. Previously, he was a staff writer for Computerworld.com from 2000 to 2008, reporting on a wide range of IT topics. Throughout his career, Weiss has written extensively about innovations in mobile tech, cloud platforms, security, and enterprise software, providing insightful analysis to help IT professionals and businesses navigate the evolving technology landscape. His work has appeared in numerous leading publications, offering expert commentary and in-depth analysis on emerging trends and best practices in IT.

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