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    VR Vendor Starbreeze Acquires Nozon Visual Effects Studio

    By
    Todd R. Weiss
    -
    October 31, 2016
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      Starbreeze

      Virtual reality content and entertainment publisher Starbreeze has acquired visual effects company Nozon, which creates visual effects and 3D animation for clients, in a $7.75 million deal.

      Through the transaction, Starbreeze, a Stockholm, Sweden-based independent creator, publisher and distributor of VR entertainment content and hardware, will add Nozon’s expertise in immersive virtual reality through its products including PresenZ, which allows for interactive parallax in VR to give viewers more sensations of movement as part of their viewing. The deal was announced on Oct. 25. Interactive parallax is a technique to enhance viewers’ perception of perspective and view depth, adding to the immersive feeling, the company said.

      “PresenZ technology for multiple virtual reality applications will allow for room scale scanning and virtualization, and high quality computer graphics rendering at almost movie level polygon counts,” Starbreeze CEO Bo Andersson Klint said in a statement. “The technology’s parallax capabilities will greatly complement the high fidelity of the StarVR head-mounted-display with its 210-degree field of view.”

      The underlying technology could be used in the future, he said, to provide virtual tours of a wide range of real-world sites, and to “potentially use computer graphic assets from a blockbuster Hollywood movie to create a cinematic VR experience,” he said.

      Nozon has been creating computer graphics and complex visual effects for clients since 1998.

      Starbreeze’s most recent games include Payday 2, the upcoming John Wick VR shooter game and upcoming FPS Overkill’s The Walking Dead.

      In May, Acer announced that it will help design, build, market and promote the upcoming StarVR headset, along with Starbreeze Entertainment, for use in theme parks and the entertainment industry, under a joint-venture agreement between the two companies. The agreement focuses on developing the StarVR, a head-mounted display that Starbreeze has been planning for more than a year to bring VR experiences to a wide range of customers in dedicated VR entertainment facilities around the world, according to a recent eWEEK story.

      Also in May, Starbreeze announced a partnership with Google and selected IMAX theaters, shopping centers, tourist attractions and other locations to bring VR experiences to more people. The IMAX VR initiative is being pursued by IMAX as a partnership to launch the company more deeply into an immersive VR experience for its customers. Under the deal, Google and Starbreeze will work with IMAX to develop a cinema-grade IMAX VR camera that will enable today’s leading filmmakers and content developers to create and deliver the best-possible 3D 360-degree VR experiences.

      Starbreeze will also help IMAX create location-based VR experiences using its StarVR headset technology. The Starbreeze headsets provide a 210-degree full peripheral “IMAX-like” field-of-view, which is more than twice that of other VR headsets, the company claims.

      Starbreeze has been showing early designs of the planned product at gaming events over the last 18 months, since the company acquired the French company Infinite Eye, which originally created the StarVR HMD concept, according to Starbreeze, which acquired Infinite Eye’s engineering team under that deal.

      Starbreeze broadened its VR headset strategy in January when the company announced that it is also pursuing its StarCade initiative, which aims to create and build interactive virtual-reality entertainment centers where customers can go to immerse themselves into premium VR experiences.

      Starbreeze first showed off its StarVR plans by demonstrating it at the Electronic Entertainment Expo (E3) in June 2015, according to the company.

      Todd R. Weiss
      As a technology journalist covering enterprise IT for more than 15 years, I joined eWEEK.com in September 2014 as the site's senior writer covering all things mobile. I write about smartphones, tablets, laptops, assorted mobile gadgets and services,mobile carriers and much more. I formerly was a staff writer for Computerworld.com from 2000 to 2008 and previously wrote for daily newspapers in eastern Pennsylvania. I'm an avid traveler, motorcyclist, technology lover, cook, reader, tinkerer and mechanic. I drove a yellow taxicab in college and collect toy taxis and taxi business cards from around the world.
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