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    Video Game Consoles Edge Closer to Entertainment Hubs: Nielsen Report

    Written by

    Nathan Eddy
    Published December 18, 2010
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      As U.S. consumers eye a selection of video game consoles this holiday season, their choices offer an increasing array of entertainment features beyond traditional offline gaming, according to a report from research firm Nielsen. While gaming remains at the forefront of how users say they spend their time with a console, online play and movie/TV show-viewing represent important, but differing aspects, of overall use when comparing Microsoft Xbox 360 to Sony PlayStation 3 to Nintendo Wii.

      Fully 87 percent of users age 13 or older said they have played video games of some kind for Xbox 360 and Wii, with 80 percent saying they have done so for PlayStation 3. The report said much of this is the result of traditional offline play, but nearly half of Xbox 360 and PlayStation 3 users say they play games online. On average, Xbox 360 users claim to spend 62 percent of their time with the system on gaming, with online play accounting for nearly the same share as offline.

      Comparatively, PlayStation 3 users spend just under half of their usage time gaming, and engage relatively more in offline vs. online play than Xbox 360 users. “This difference between the relative proportion of online play for Microsoft and Sony’s consoles likely reflects a number of intertwined factors, such as timing of console launch, profile of players and console exclusives,” the report noted. “Overall, what sets Xbox 360 apart from the other two consoles is the total share of time devoted to online play.”

      The report found the second-most popular use of consoles is for watching DVDs/Blu-Rays, most noticeably for PlayStation 3 but also for Xbox 360 (DVD playback is not a standard feature on the Wii). Sony has made a point of emphasizing the Blu-Ray functionality in marketing for the PlayStation 3 since its launch in 2006, given the company’s broader interest in seeing that technology succeed.

      In terms of share of time, PlayStation 3 users indicate that DVD/Blu-ray viewing occupies 27 percent of their time with the console, which is on-par with offline gaming and, in fact, surpasses online gaming. However, by comparison, DVD viewing occupies only 11 percent of time on an Xbox 360 (Blu-Ray format is not supported by Xbox 360).” In sum, the PlayStation 3 stands out for its use as a DVD/Blu-Ray player as well as a gaming console,” the report noted.

      After gaming and DVD/Blu-Ray viewing, roughly a quarter of users say they have used a variety of applications. The most notable in terms of contribution to console usage time is video-on-demand and streaming services such as Netflix, MLB Network and ESPN3, accounting for 20 percent of Wii users’ time, 10 percent of Xbox 360 users’ time and nine percent of PlayStation 3 users’ time.

      Compared to the other two consoles, the bulk of time on the Wii is in the form of offline gaming; the system trails in use for online play. “This may reflect the lesser emphasis on online applications and gameplay for the Wii in general. In terms of streaming, Netflix was introduced this year for the Wii, but its lead in share is likely a function of the fewer hours per user that is being divided up,” the report concluded. “Overall, the Wii is most defined by its use for traditional offline gaming.”

      Nathan Eddy
      Nathan Eddy
      A graduate of Northwestern University's Medill School of Journalism, Nathan was perviously the editor of gaming industry newsletter FierceGameBiz and has written for various consumer and tech publications including Popular Mechanics, Popular Science, CRN, and The Times of London. Currently based in Berlin, he released his first documentary film, The Absent Column, in 2013.

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