Giving Microsoft the Boot: Part II

Written By
Dave Salvator
Dave Salvator
Mar 28, 2005
1 minute read
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If you had an older sibling growing up, youre no doubt familiar with hand-me-downs.

Parents have always tried to foist siblings old stuff—everything from action figures to nylon parachute pants—in an attempt to avoid the expense new purchases.

What may have meant some indignity for a kid turns out to be a great way to get the most mileage out of your computer gear.

A gaming PCs useful life is only about two years, and while you can stretch it further, youll be giving up progressively more eye candy in newer games that your aging system cant draw fast enough.

This problem also turns out to be an opportunity.

Unless you require every system in your house to be bleeding-edge, an older gaming PC isnt necessarily a dead PC.

A common upgrade strategy for gamers is to replace only those parts (usually the CPU, system memory, motherboard, 3D card) that are running out of gas, and harvest other still-good parts (hard-drive, optical drive, case, display) for a new system.

But those cast-off core system components are still very serviceable, even if they cant run the latest games.

/zimages/6/28571.gifRead the full story on Extreme Tech:Giving Microsoft the Boot: Part II

Dave Salvator

Dave covers audio, HDTV, and 3D graphics technologies at ExtremeTech. Dave came to ExtremeTech as its first hire from Computer Gaming World, where he was Technical Director and Lead (okay, the only) Saxophonist for five years. While there, he and Loyd Case pioneered the area of testing 3D graphics using PC games. This culminated in 3D GameGauge, a suite of OpenGL and Direct3D game demo loops that CGW and other Ziff-Davis publications, such as PC Magazine, still use. Dave has also helped guide Ziff-Davis benchmark development over the years, particularly on 3D WinBench and Audio WinBench. Before coming to CGW, Dave worked at ZD Labs for three years (now eTesting Labs) as a project leader, testing a wide variety of products, ranging from sound cards to servers and everything in between. He also developed both subjective and objective multimedia test methodologies, focusing on audio and digital video.

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