Oculus Rift Virtual Reality Headgear Coming Q1 2016

Oculus Rift Virtual Reality Headgear Coming Q1 2016

Oculus Rift VR
Written By
Todd R. Weiss
Todd R. Weiss
May 6, 2015
2 minute read
eWeek content and product recommendations are editorially independent. We may make money when you click on links to our partners. Learn More

Facebook’s Oculus division says it will finally be launching the consumer version of its long-awaited Rift virtual reality (VR) headset in the first quarter of 2016. The Rift certainly won’t be the first VR device on the market, but it will be one of the most interesting and exciting products to be available to consumers who want to explore the capabilities of VR and its many possibilities.

Oculus announced the October 2016 coming of the Rift in a May 6 post on the Oculus blog, along with the news that the company will begin to take preorders on the device later this year. No prices have yet been announced.

“The Rift delivers on the dream of consumer VR with compelling content, a full ecosystem, and a fully-integrated hardware/software tech stack designed specifically for virtual reality,” the company said in the post. “It’s a system designed by a team of extremely passionate gamers, developers, and engineers to reimagine what gaming can be.”

More technical details about the hardware, software, input systems and other features surrounding the Rift will be announced in the weeks to come, the company said. The Oculus Rift builds on the presence, immersion, and comfort of the early Crescent Bay prototype with an improved tracking system that supports both seated and standing experiences, as well as a highly refined industrial design, and updated ergonomics for a more natural fit, according to the company.

Even I am intrigued by this news. As a technology journalist, I’ve been hearing from vendors for years that VR would be coming to the enterprise and would be important and useful. So far, I haven’t seen that happen in business computing, but the Oculus could change that.

Back in the summer of 2014, I visited the Wisconsin Institutes for Discovery at my alma mater, the University of Wisconsin-Madison, where researchers were conducting their own experiments with VR, using a prototype Oculus viewer. It was large, bulky and heavy, but when several researchers asked me if I wanted to give it a try, I jumped at the chance. That’s like asking me if I want to drive a 1975 Porsche Turbo. Who would say no?

I remember being skeptical as I placed the Oculus prototype over my head and quickly became amazed by the VR experience I was immersed in just by wearing the device. I was in a medieval castle and I was “walking” and moving around the stone walkways, “seeing” the features all around me. I knew that I was actually standing in a research lab room on the University of Wisconsin-Madison campus on a summer day, but the VR images I saw were compelling and realistic. I found it fascinating and only then saw the potential for the technology, for consumers and even in the enterprise.

Now even I can’t wait for the Oculus Rift. What cool things will it allow enterprises to do and explore in the future?

eWeek Logo

eWeek has the latest technology news and analysis, buying guides, and product reviews for IT professionals and technology buyers. The site's focus is on innovative solutions and covering in-depth technical content. eWeek stays on the cutting edge of technology news and IT trends through interviews and expert analysis. Gain insight from top innovators and thought leaders in the fields of IT, business, enterprise software, startups, and more.

Property of TechnologyAdvice. © 2026 TechnologyAdvice. All Rights Reserved

Advertiser Disclosure: Some of the products that appear on this site are from companies from which TechnologyAdvice receives compensation. This compensation may impact how and where products appear on this site including, for example, the order in which they appear. TechnologyAdvice does not include all companies or all types of products available in the marketplace.